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Welcome to URSA 2025 at Park City High School!

Learning Strand or Track: 1 hour traditional lecture/audience participation clear filter
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Friday, July 17
 

9:50am MDT

11:10am MDT

Bringing Characters to Life Using Adobe Character Animator ED 202 - Emma Eccles Jones Education Building, Room 202Rob Bentley Mammoth Plans and Jazz Hands: Building an Innovation Lab for Students CC Yankee Meadows - R. Haze Hunter Alumni Center, Yankee Meadows Room (100 Level)Jared Covili 4-Part Model to School Culture ED 203 - Emma Eccles Jones Education Building, Room 203Stuart Hepworth • Amy Robinson What does a balanced approach to instructional technology use look like in reality? SC 127 - Science Center, Room 127Tony Campbell Norms of Collaboration: Fostering Belonging On and Offline CC Shooting Star - R. Haze Hunter Alumni Center, Shooting Star Room (100 Level)Dani Sloan Building Sustainable School Wellness Systems In Rural Communities SC 128 - Science Center, Room 128Halee Ficklin • Mary Kathryn Curcio Stoddard Partnership Power: Expanding Classroom Horizons with Division of Arts & Museums GC 109 - General Classroom Building, Room 109Justin Ivie • Reilly Jensen Beyond the B.E.A.C.O.N.: Lighting the Way for AI in Education GC 106 - General Classroom Building, Room 106Becca Esplin Mixing through Meiosis - Variation in Gametes (3 lesson unit) ED 102 - Emma Eccles Jones Education Building, Room 102Valorie Draper • Julie Castellon • Jami Slack Bridging the Gap to Grade-Level Text in the secondary classroom marks a critical shift from "learning to read" to "reading to learn" through evidence-based, equitable instruction. CC Sage Valley - R. Haze Hunter Alumni Center, Sage Valley Room (100 Level)Amy Mahoney Beyond the Read Aloud: Bringing Stories to Life CC Whiting Room - R. Haze Hunter Alumni Center, Whiting Room Room (200 Level)Sally Baird
 
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2025 Utah Rural Schools Conference
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  • 1 hour BYOD (Bring Your Own Device): Hands-On-Activities
  • 1 hour traditional lecture/audience participation
  • 2 hour BYOD (Bring Your Own Device): Hands-On-Activities
  • 2 hour In-Depth exploration workshop
  • 2 hour Playground - hands on activities and discussions with various small groups during a 2-hour window
  • 2 Hour Poster Session - informal discussions with various small groups during a 2-hour window
  • 20 minute focus on specific solutions or tools (Over The Shoulder)
  • Activities
  • Assessment & Data Management
  • Break
  • Conference Info
  • Conference Information
  • Digital Citizenship & Media Literacy
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  • Exhibitors & Partners Hall
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